i am forever making http://lostsouls.org , which is a laughably ambitious MUD still trying to translate the object scripting technology of yesteryear into the nonsense of tomorrow (see @lostsoulsdamage, @discordianquote and @markovxcheney for spinoff projects)
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Replying to @chaosprime
ambitious how? a telnet MUD is a hard sell nowadays, heh.
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Replying to @a_man_in_black
ambitious in trying to build detailed coherent simulated events that also have lots of cool things blowing up and such; like, in trying to actually model things instead of sending a string/visual effect that’s incoherent with two dozen other things and calling it a day
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Replying to @chaosprime
how does that improve the experience from the user's POV compared to a sophisticated script-based system? it's the eternal debate, i know
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Replying to @a_man_in_black
it’s creating the preconditions for emergence, which scripting can only ever fake. your mass market user couldn’t give a fuck if they tried, of course, so the lack of focus on scripting just degrades the experience for them
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Replying to @chaosprime
games are fake, though. how is modeling more "real" than scripting from the user POV? modeling is technically "sweeter" but making it feel coherent can be as hard if not harder since you intentionally aren't pushing users into a guided experience
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Replying to @a_man_in_black
i can easily tell the difference between building with Legos and painting by numbers, pretty sure most people can, and the former feels more “real”. it’s crazy hard, yeah. that’s the “ambitious” part, lol
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Replying to @chaosprime @a_man_in_black
i mean, the difficulty in producing an interesting experience is sufficiently higher that the market has long since declared my priorities here stupid and quixotic, and i have nothing to contradict that with but doggedness
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Replying to @chaosprime
mm. I'm not really interested in what's marketable, just interested in your ideas about authenticity, heh
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Replying to @a_man_in_black
okay! basically, once upon a time somebody on Lost Souls decided to build a character around permanent blindness (from “blinding speed” items) and to work around not being able to read things by having a wild telepathy talent and a seeing NPC companion and...
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...using deep mindreading to “see” the words in things they commanded the NPC to read. a completely unanticipated play style that worked flawlessly due to modeling systems interoperating smoothly. that is Fuckin’ Authenticity, to me
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