Dear RPG designers: If you have two separate character stats called "Agility" and "Dexterity" in the same system I swear to god I'm going to smack the hell out of you with my bare hands
-
-
Replying to @laevantine
*whispers* nearly all stat allocation systems are a design trappppppppppp
3 replies 0 retweets 10 likes -
-
Replying to @laevantine @MOOMANiBE
agility is gross motor control and dexterity is fine motor control the game i run originally had a design with both (that i inherited); i killed the agility stat with fire, then eventually renamed dexterity to agility
8:42 AM - 15 Jan 2018
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.