all RPGs should be balanced the way Morrowind was, which is to say, not very balanced at all
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Replying to @gabrielamadej
'balance' should be a side-effect of good & believable worldbuilding
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Replying to @HatredIsMyMuse @gabrielamadej
like i kind of get how unbalanced gameplay (in an rpg) can be an indicator of bad worldbuilding but going full 4th ed. is cart before horse
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Replying to @HatredIsMyMuse @gabrielamadej
only valid purpose of 'balance' is to avoid accidentally obliterating player agency in choice of playstyle by having superoptimal styles
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Replying to @chaosprime @gabrielamadej
i agree. but also feel like failure to do that is more a failure of world/system building than balance per se
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Replying to @HatredIsMyMuse @gabrielamadej
yeah, i think that's a fruitful perspective at the least
10:57 PM - 2 Jun 2017
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