I think I know how I'm gonna optimize my paged world store, which is just keep the most recent page and it's bounds in a one-deep cache.
that doesn't sound like it's going to cause impossible-to-debug black swan side effects at all, how is it even optimization
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Well, right now each cell access (Which happens a lot) hits 2 dictionary lookups into a sparse array which is kinda doggy.
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well i guess if you want performance improvements without wrecking anything you just continue in your heretical ways
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caching is a totally not crazy way to make everything super fast :)
End of conversation
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