two options for fixing the draclear's pathing: - grid-based A* - the doom approach of "if you hit something, wander a bit then try again"
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i love "drunk walk", is that actually a term or is it off the top of your head
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totally a thing! http://pcg.wikidot.com/pcg-algorithm:drunkard-walk …
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also i should've cced this to
@antimagical - End of conversation
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