@unormal bug with A Call to Arms: if a non-controlled NPC kills the last templar the quest doesn't complete and just kind of hangs out
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Replying to @chaosprime @unormal
oops no, some other condition, just redid it with me killing the last one and it still stalled
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Replying to @unormal
*nodnod* this time Keep Mafeo Alive completed but none of the rest, which is fascinating
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Replying to @chaosprime @unormal
kk, in http://metamagick.net/ctabug.rar regular save is pre-attack, precog save is after killing all the templars, no quest triggers
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Replying to @chaosprime @unormal
also, going back to a precog save during the quest results in a new wave of templars & EMPs, even if the previous wave still there
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Replying to @chaosprime @unormal
the very first time i did the quest it worked normally but i went back, i guess probably that did something bad to my zone cache
3:19 PM - 24 Sep 2016
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