i guess the question is whether you want to adopt fixed width as an aestheticbut honestly i don't think it's a good idea
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Replying to @chaosprime
The question is more if we want to *abandon* the fixed width aesthetic :)
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Replying to @unormal
what i mean is if it was there for technical reasons before but now you have options, continuing it is making an aesthetic of it
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Replying to @chaosprime
Right; I'm just a little conflicted about throwing that out. On one hand it's pretty bad, on the other hand it's so Qud.
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Replying to @unormal
honestly i trust you and
@ptychomancer to give the game a distinctive design voice without enshrining historical artifacts1 reply 0 retweets 2 likes -
Replying to @chaosprime @ptychomancer
My main concern is just that we have like 20 years with mud/console design and much less with more modern stuff.
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but I guess we need to figure out 1990s visual design sooner or later.
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Replying to @unormal @ptychomancer
you don't actually! and personally i would rather you continued being amazing at things that nobody else is doing...
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Replying to @chaosprime @ptychomancer
sure, but we have some future game ideas that don't *necessarily* fit the 80s LPMUD aesthetic.
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Replying to @unormal @ptychomancer
yeah, i know the feeling, i do kinda need to finish that web client for my LPMud for that reason
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well, that and maybe achieving a bounce rate below 99%
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