Sometimes 15/16 hour days are unavoidable. But they should never, ever be a point of aspiration. https://twitter.com/hopelarson/status/763792057202651138 …
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Replying to @McKelvie
For decades, EA's default project plan for any top-tier game assumed all employees at 80-hour weeks before beta until release.
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So it's not just comics that will chew up its creative staff in the assumption that there's always more where those came from.
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i suspect you'll find that wherever cultural capital attached to the job means there is demand *for the job*
1:59 PM - 11 Aug 2016
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