Bloody Baron-effect: a sharp pacing drop after dense content with strong potential to disengage players. Now you coin a term.
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@joobleblob@tha_rami not the relevant-to-all-parts-of-thread "continuing to release games based on core technology from 1994"?
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@joobleblob@tha_rami pretty sure it worked in Daggerfall. can't say about Arena one way or the other but i know which way i'd bet.
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