So it occurs to me that my BakedGraphic situation is a place where prototype based object inheritance would have been really handy.
@TheMorningSongs so the whole set of weapon support functionality is a decorator that's demand-loaded if somebody asks to do weapon stuff
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@chaosprime That sounds a little like the Component-based approach I've taken to handling Entities with! -
@TheMorningSongs yupyup, probably just about identical... you might be able to push that approach further & get more out of it -
@chaosprime Hm. Yeah, that is a good point. I think if I need to add anything more to BakedGraphic, I'll do a thing like that. -
@chaosprime (The slight advantage to my current swiss-army approach there is only needing entry in the global asset manager)
End of conversation
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