So it occurs to me that my BakedGraphic situation is a place where prototype based object inheritance would have been really handy.
@TheMorningSongs like, basically every physical object in my game can function as a weapon if you really want, if just an awkward club
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@TheMorningSongs so the whole set of weapon support functionality is a decorator that's demand-loaded if somebody asks to do weapon stuff -
@chaosprime That sounds a little like the Component-based approach I've taken to handling Entities with! - 3 more replies
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