@semiotechnic Hmm. Denial that agency is important to games, assertion that players are better understood as actors in a theatrical mode.
I mean, I don't wanna be a gator about it or nothin', but critics bringing the framework of theater to games does feel like being colonized.
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@semiotechnic A line of argument I'm not sure I can represent fairly that amounts to existence of constraints meaning agency isn't a thing. - 1 more reply
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@chaosprime Art forms aren't created ex nihilo, but by adaptation of techniques from other forms. Same is true for criticism. -
@womzilla That's fair, and I agree. Adaptation is different from stomping all over understanding developed native to the form, though. - 6 more replies
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@semiotechnic 1) Yes in some sense, though if that statement seems less valid than "theater is passive gaming" I'd strongly question why. -
@semiotechnic 2) Seems like it? I mean, the problem I'm having is with what are core concepts in gaming, to me, but not theater, dismissed.
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@semiotechnic Agency is the one that's on my mind. I've run into kinda confusing hostility to the concept that seemed theater-crit grounded. -
@semiotechnic Some of it maybe an affiliative thing because overblown representations of agency are used to market to the dudebro segment.
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@semiotechnic "Entryist" game critics, with the understanding that I'd hesitate to actually call them that and we're approximating a target. -
@semiotechnic Gamers love them some agency.
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