@mechapoetic i dunno. do you experience having two options the same way as having 10,000? do we think there is such a person?
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Replying to @chaosprime
@chaosprime but what i CAN do in games is *act* within the boundaries set for me, learn to "read" them, and derive an experience from that1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic sure. i don't actually see agency as anything but making choices within the constraints one is subject to.3 replies 0 retweets 0 likes -
Replying to @chaosprime
@mechapoetic you kinda seem to have defined it out of existence, really. nobody, ever, can make choices that aren't available to them.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime i never said otherwise. agency *can* exist in more mutable, flexible systems, but usually most people don't have much of it1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic sure, if nothing else because consequences are modeled poorly or not at all. which is when i get all simulationist, whee.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@mechapoetic 10,000 fake choices that have no effects suppress agency more completely than two choices that do things.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@mechapoetic or, y'know, you have IRL, where consequences are modeled perfectly but agency is limited because most uses of it will kill you.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@mechapoetic that's crystallizing a thought i like about games as a learning exercise in how the bounds of survivable agency can be expanded1 reply 0 retweets 0 likes -
Replying to @chaosprime
@mechapoetic i mean, IRL there's a lot of agency we could have that we don't because the default posture has to be inaction and compliance1 reply 0 retweets 0 likes
@mechapoetic and we don't necessarily have good strategies for testing when deviating from that posture is safe or survivable
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