@mechapoetic dubious. i see a qualitative difference between "stab Polonius fast or stab Polonius slow" vs. "do any of 10,000 things".
@mechapoetic 10,000 fake choices that have no effects suppress agency more completely than two choices that do things.
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@mechapoetic or, y'know, you have IRL, where consequences are modeled perfectly but agency is limited because most uses of it will kill you. -
@mechapoetic that's crystallizing a thought i like about games as a learning exercise in how the bounds of survivable agency can be expanded -
@mechapoetic i mean, IRL there's a lot of agency we could have that we don't because the default posture has to be inaction and compliance -
@mechapoetic and we don't necessarily have good strategies for testing when deviating from that posture is safe or survivable
End of conversation
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