@mechapoetic sure, but you can go waaaay in the other direction, too. Dwarf Fortress is no kind of scripted exercise.
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Replying to @chaosprime
@chaosprime so yes, it is a scripted exercise, just maybe not in the most obvious way1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic dubious. i see a qualitative difference between "stab Polonius fast or stab Polonius slow" vs. "do any of 10,000 things".3 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime yes, these are different kinds of scripted things you can be allowed to do in a given situation!1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic sure. there are literally no situations that can't be reduced to that description. degree of constraint still signifies.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime ok so that categorically matters then. it's a fundamental truth.1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic i dunno. do you experience having two options the same way as having 10,000? do we think there is such a person?5 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime but what i CAN do in games is *act* within the boundaries set for me, learn to "read" them, and derive an experience from that1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic sure. i don't actually see agency as anything but making choices within the constraints one is subject to.3 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime agency, particularly in games marketing rhetoric, is about making choices in a really egocentric way that overrides constraints1 reply 0 retweets 0 likes
@mechapoetic okay. well, i'm gonna disclaim that usage. to me it's about having choices and having consequences occur for those choices.
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