@mechapoetic not to anything like the same inherent degree, surely? the guy playing Hamlet has no valid option to not stab Polonius.
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Replying to @chaosprime
@chaosprime ok but lots of games do this, giving you limited or no options, this isn't weird in games1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic sure, but you can go waaaay in the other direction, too. Dwarf Fortress is no kind of scripted exercise.4 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime so yes, it is a scripted exercise, just maybe not in the most obvious way1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic dubious. i see a qualitative difference between "stab Polonius fast or stab Polonius slow" vs. "do any of 10,000 things".3 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime yes, these are different kinds of scripted things you can be allowed to do in a given situation!1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic sure. there are literally no situations that can't be reduced to that description. degree of constraint still signifies.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime ok so that categorically matters then. it's a fundamental truth.1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic i dunno. do you experience having two options the same way as having 10,000? do we think there is such a person?5 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime how i *experience* something has to do with how it's constructed, how familiar i am to it, lots of different factors1 reply 0 retweets 0 likes
@mechapoetic *nodnod* definitely with you so far.
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