@mechapoetic isn't that, y'know, starting from the assumptions of a medium where the choices of players are already constrained/nonexistent?
@mechapoetic i dunno. do you experience having two options the same way as having 10,000? do we think there is such a person?
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@chaosprime well, no? that's not what i'm saying at all though. i experience different forms differently. that's not my argument.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@chaosprime how i *experience* something has to do with how it's constructed, how familiar i am to it, lots of different factors -
@mechapoetic *nodnod* definitely with you so far.
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@chaosprime all of these factors presuppose a kind of scripting, in text, in programming, in socialization. the question was agencyThanks. Twitter will use this to make your timeline better. UndoUndo
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@chaosprime agency implies a very individualist power to move, decide, change. i have little of this power IRL. i have less in games.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@chaosprime but what i CAN do in games is *act* within the boundaries set for me, learn to "read" them, and derive an experience from that -
@mechapoetic sure. i don't actually see agency as anything but making choices within the constraints one is subject to. -
@chaosprime agency, particularly in games marketing rhetoric, is about making choices in a really egocentric way that overrides constraints -
@mechapoetic okay. well, i'm gonna disclaim that usage. to me it's about having choices and having consequences occur for those choices.
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