@mechapoetic hunh, okay. well, i'd like to read more about that. :)
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Replying to @chaosprime
@chaosprime theater studies is a good place to go to for this1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic isn't that, y'know, starting from the assumptions of a medium where the choices of players are already constrained/nonexistent?1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime you mean like games? where everything is mediated and bound inside parameters?1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic not to anything like the same inherent degree, surely? the guy playing Hamlet has no valid option to not stab Polonius.3 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime ok but lots of games do this, giving you limited or no options, this isn't weird in games1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic sure, but you can go waaaay in the other direction, too. Dwarf Fortress is no kind of scripted exercise.4 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime so yes, it is a scripted exercise, just maybe not in the most obvious way1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic dubious. i see a qualitative difference between "stab Polonius fast or stab Polonius slow" vs. "do any of 10,000 things".3 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime but at NO POINT playing a game, unless the game PERMITS it (i've yet to see this), can you just do literally anything you want1 reply 0 retweets 0 likes
@mechapoetic sure, that's impossible. systems can still be built to enable choice & exploration, paramaterized, or deny it, though, right?
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