@mechapoetic oh, didn't mean that. just hoping that thinking systems and agency are important will no longer be the mark of the oppressor.
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Replying to @chaosprime
@chaosprime i don't think agency is that important in games tbh! i think it's a misnomer, "acting" is more descriptive1 reply 0 retweets 1 like -
Replying to @mechapoetic
@mechapoetic hunh, okay. well, i'd like to read more about that. :)1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime theater studies is a good place to go to for this1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic isn't that, y'know, starting from the assumptions of a medium where the choices of players are already constrained/nonexistent?1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime you mean like games? where everything is mediated and bound inside parameters?1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic not to anything like the same inherent degree, surely? the guy playing Hamlet has no valid option to not stab Polonius.3 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime ok but lots of games do this, giving you limited or no options, this isn't weird in games1 reply 0 retweets 0 likes -
Replying to @mechapoetic
@mechapoetic sure, but you can go waaaay in the other direction, too. Dwarf Fortress is no kind of scripted exercise.4 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime even in games with lots of options or loose parameteres i'm still exploring SOMEONE ELSE'S WORLD, by their rules, their POV1 reply 0 retweets 0 likes
@mechapoetic sure. or one they constructed, or seeded, at least. this seems like a worthy thing to me, and empathy-building.
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