But what about the emotional effects arising from the interaction between systems and "content"?
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@chaosprime@flantz Interactive fiction. -
@jurieongames what about IF does the computer not know? it has all the possible states, transitions.@flantz -
@chaosprime@flantz Hm. Are those the systems the designer created, and the player perceived though? -
@jurieongames they'd seem to be the ones the designer created, or at least paramaterized if procedurally generated.@flantz -
@jurieongames whether the player perceives them basically constitutes their competence with the game.@flantz -
@chaosprime@flantz I need more time than I have now to respond to that and to your other question, sorry :) Thanks for discussing! -
@jurieongames sure! laters. :)@flantz
End of conversation
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