But what about the emotional effects arising from the interaction between systems and "content"?
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@chaosprime@flantz OK, I see what you mean. But I disagree :) -
@jurieongames okay. why?@flantz
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@chaosprime@flantz Related question: Is a system a system if the computer does not know it? -
@jurieongames dunno. what would a system that the computer doesn't know look like?@flantz -
@chaosprime@flantz Interactive fiction. -
@jurieongames what about IF does the computer not know? it has all the possible states, transitions.@flantz -
@chaosprime@flantz Hm. Are those the systems the designer created, and the player perceived though? -
@jurieongames they'd seem to be the ones the designer created, or at least paramaterized if procedurally generated.@flantz -
@jurieongames whether the player perceives them basically constitutes their competence with the game.@flantz -
@chaosprime@flantz I need more time than I have now to respond to that and to your other question, sorry :) Thanks for discussing! - 1 more reply
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