@chaosprime Alright. Just curious, have you tried a 10 int 10 cha character? Bc of the 10 int's skill points and cha's xp bonus the
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Replying to @bulbafren
@chaosprime character is gonna have a ton of skill points, but is going to suck at literally everything not involving those two stats.1 reply 0 retweets 0 likes -
Replying to @bulbafren
@Firebomb173 haven't... dragging around a character that can't contribute to combat seems very daunting to me1 reply 0 retweets 0 likes -
Replying to @chaosprime
@Firebomb173 and if you have low awareness you'll basically be lucky to ever get an action2 replies 0 retweets 0 likes -
Replying to @chaosprime
@Firebomb173 i like to have a high-CHA character for a leader, but getting high INT with that too would be really painful1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime Yeah. Just wondering, does strength affect what weapons you can use?1 reply 0 retweets 0 likes -
Replying to @bulbafren
@Firebomb173 yeah, but not too horribly if you don't want to wield a sledgehammer, it's a bigger deal for armor2 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime Another thing, I've heard that every character needs at least 12 initiative. Is this true? Could I get away wit 8-9 there?1 reply 0 retweets 0 likes -
Replying to @bulbafren
@Firebomb173 that's fairly strong wisdom. i wouldn't go down to 8-9 on more than one character who can get away with acting infrequently.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@Firebomb173 initiative is a really powerful stat, controls not just how early you go but how often.1 reply 0 retweets 0 likes
@Firebomb173 and since the best defense is preemptive action, you really really really want to go early.
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