@Firebomb173 not entirely, it affects things other than skill points and you're more likely to get to INT 8 during play than starting at 4
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Replying to @chaosprime
@Firebomb173 but if you want it to be a highly skilled character you want to start with INT 81 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime Alright. Just curious, have you tried a 10 int 10 cha character? Bc of the 10 int's skill points and cha's xp bonus the1 reply 0 retweets 0 likes -
Replying to @bulbafren
@chaosprime character is gonna have a ton of skill points, but is going to suck at literally everything not involving those two stats.1 reply 0 retweets 0 likes -
Replying to @bulbafren
@Firebomb173 haven't... dragging around a character that can't contribute to combat seems very daunting to me1 reply 0 retweets 0 likes -
Replying to @chaosprime
@Firebomb173 and if you have low awareness you'll basically be lucky to ever get an action2 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime Yeah, the char would be a total ball and chain in combat. I did the stats and even if I dumped everything left over after int1 reply 0 retweets 0 likes -
Replying to @bulbafren
@chaosprime and cha into awareness it would only hit 4. So it probably isn't suitable for a beginning player.1 reply 0 retweets 0 likes -
Replying to @bulbafren
@Firebomb173 yeah, and low STR makes the inventory management subgame exponentially more frustrating and annoying1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime Well can't I have one giant with 8 str to make up for a wimp char?1 reply 0 retweets 0 likes
@Firebomb173 hm, maybe. i don't recall the formula offhand but it kinda felt like having decent strength all-around was better.
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