@chaosprime But I came to the conclusion that, if you're going to use it as a functional language, god save your soul.
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@chaosprime I've done this wrong 2 or 3 times now, and consider myself fortunate to have realized that before going far.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@chaosprime I needed that to "get" what Twisted is doing for me, though. Gevent and other green threads are so evil it's ridiculous. -
@camlorn38 i believe it. i'm ready to forget threading ever existed if i have proper async support, myself. -
@chaosprime I'd be running physics simulations and collision, and I think I need not say more. -
@camlorn38 mmm yeah. have fun :) -
@chaosprime I'm going to just try to run the single-player prototype with no sleeping-if that works, done, move along.
End of conversation
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@chaosprime The real problem here is that, for a game, everything needs to be serial to some extent for reasoning. This is my real concern.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@chaosprime I'm thinking maybe ultimately per-area threading, but this must await me prototyping things.Thanks. Twitter will use this to make your timeline better. UndoUndo
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