NYTimes gets it, again: http://www.nytimes.com/2014/10/26/opinion/sunday/the-disheartening-gamergate-campaign.html?_r=0 … Even if it WAS about "ethics," goobergrape's ultimate goal is to keep gaming from improving.
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Replying to @thebechtloff
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@thebechtloff ::shrug:: there'll always been an "arthouse" in every medium, and critics/audiences will always split over it...3 replies 2 retweets 11 likes -
Replying to @the_moviebob
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@thebechtloff ...what I'd actually rather see is more diverse/progressive influence in the "mainstream"/AAA scene...1 reply 3 retweets 10 likes -
Replying to @the_moviebob
@the_moviebob@thebechtloff Gone Home and Depression quest aren't Arthouse games, they just aren't ScFi like every other game in existence1 reply 1 retweet 0 likes -
Replying to @DrunkenElfMage
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@DrunkenElfMage@thebechtloff I would call Depression Quest whatever the gaming version of an "arthouse" release is.1 reply 1 retweet 3 likes -
Replying to @the_moviebob
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@DrunkenElfMage@thebechtloff Gone Home even more so, as it IS basically an art-piece: "Here's the visuals/language of one thing...4 replies 1 retweet 4 likes -
Replying to @the_moviebob
@the_moviebob arthouse might mean "refuses to give mainstream audience what it wants so as to focus attention on what it's trying to convey"1 reply 0 retweets 0 likes
@the_moviebob when one tries to define it in a way that covers arthouse film and Depression Quest and Gone Home
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