I've been thinking about death in games, or more specifically taking life. By games I mean tabletop AND video, I guess
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Replying to @Edcrab_
And I've long felt divided on the superhero comic-esque approach of death never happening at all. With all fights managing to be non-lethal
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Replying to @Edcrab_
But on the flipside, there's something I viscerally dislike about settings where death is constant and life is meaningless. Kill everything
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Replying to @Edcrab_
A lot of RPGs take the approach that death happens, but it's easily surmountable except for the instances where the plot decrees otherwise
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Replying to @Edcrab_
The action hero take where you're nigh-invulnerable but everyone else dies at your hand is ostensibly a reversal but showcases same thinking
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Replying to @chaosprime
@Edcrab_ i mean, you kill things and thereby gain some mystical quantity that makes you more powerful (XP)1 reply 0 retweets 0 likes
@Edcrab_ is this not a crunchy codification of a common pattern of fantasy that serial killers relate when they bother to write things down?
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