I run a MUD. It's a fantasy setting, but I try to build it on ideas one wouldn't be utterly embarrassed to take a bit seriously. (1/12)
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"Evil": considers the costs imposed on others by the pursuance of one's own interests to be irrelevant. (5/12)
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That's it. That's what I actually think "good" and "evil" mean, if they were to mean anything more than cheap us vs. them labelling. (6/12)
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