@chaosprime For money, mostly
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Replying to @tiedtiger
@tiedtiger nobody's going to give you money unless your game is terrible. so if it isn't, pitching it is a waste of time.1 reply 0 retweets 0 likes -
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Replying to @chaosprime
@tiedtiger the more completely a game can be describe by "it's <EXISTING_PROPERTY> for <DEMOGRAPHIC>", the more money it will get.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@tiedtiger because you can calculate a (completely fake and wrong, but legitimate looking) ROI on that mathematical expression.2 replies 0 retweets 0 likes -
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Replying to @tiedtiger
@tiedtiger i suppose one could call it that. idk. i'm only talking about pitches to investors, don't actually know if that's what you meant.4 replies 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime makes them sound deadly dull. Really all I want to know is what it is, not the designers’ BS reasoning behind it1 reply 0 retweets 0 likes -
Replying to @tiedtiger
@tiedtiger *nod* yeah. it reminds me of those Patton Oswalt screenplays where the screenwriter writes "then the audience claps" into them.1 reply 0 retweets 0 likes
@tiedtiger don't tell me about the fucking immersion and whatever nonsense i'm going to experience, tell me what i'm going to play.
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