@XaiaX @wirehead2501 the reasons that are actually asserted. creator compensation, profit, that sort of thing.
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Replying to @chaosprime
@XaiaX@wirehead2501 the idea that DRM makes anybody any money is a joke. but you have to look like you're doing something or get sued.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime@wirehead2501 true. I wouldn’t say it’s 0% effective, but then I think about China and its culture of piracy.1 reply 0 retweets 0 likes -
Replying to @XaiaX
@XaiaX@wirehead2501 at a guess i'd say it averages out at -2% effective. every time DRM prevents legit playback, a pirate gets his wings.1 reply 0 retweets 0 likes -
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Replying to @XaiaX
@XaiaX@wirehead2501 if DRM were 100% effective, what percentage of pirated media purchased in China do you think would convert to legit?1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime@wirehead2501 more than 0%? But they bootleg literally everything over there. There’s a fake Apple *STORE*.1 reply 0 retweets 0 likes -
Replying to @XaiaX
@XaiaX@wirehead2501 yeah, i saw. pretty amazing. i'm not sure what it demonstrates other than the basic futility of DRM.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime@wirehead2501 that if we tolerate a culture where piracy is casually disregarded we end up with melamine in our milk.2 replies 0 retweets 0 likes -
Replying to @XaiaX
@XaiaX@chaosprime i think rather than disregard piracy, we should see it as a sign that we're making paying for content too difficult.2 replies 0 retweets 1 like
@wirehead2501 @XaiaX yeah. i don't ban bot players from my game, i see them as illuminating poor, grinding-based game design.
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