@XaiaX this is the reselling-video-games conversation too.
@XaiaX @wirehead2501 at a guess i'd say it averages out at -2% effective. every time DRM prevents legit playback, a pirate gets his wings.
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@chaosprime@wirehead2501 yeah, but China. -
@XaiaX@wirehead2501 if DRM were 100% effective, what percentage of pirated media purchased in China do you think would convert to legit? -
@chaosprime@wirehead2501 more than 0%? But they bootleg literally everything over there. There’s a fake Apple *STORE*. -
@XaiaX@wirehead2501 yeah, i saw. pretty amazing. i'm not sure what it demonstrates other than the basic futility of DRM. -
@chaosprime@wirehead2501 that if we tolerate a culture where piracy is casually disregarded we end up with melamine in our milk. -
@XaiaX@chaosprime i think rather than disregard piracy, we should see it as a sign that we're making paying for content too difficult. -
@wirehead2501@XaiaX yeah. i don't ban bot players from my game, i see them as illuminating poor, grinding-based game design.
End of conversation
New conversation -
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