It strikes me as an odd dichotomy when gamers rally against claims of violence in games encouraging violence in reality...
@Carin_McLeoud …than would be necessary for an honest or useful treatment of sexual violence in anything but an on-rails experience.
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@chaosprime I would argue that our game-violence isn't really much better, but I can definitely see your point. -
@Carin_McLeoud True dat. Which goes to the social purpose that poor modeling serves: inculcating the capacity for empathy-free murder. -
@Carin_McLeoud So then we're at why the sexual violence sims we have are viewed as in poor taste: they don't have the depth to do anything… -
@Carin_McLeoud …but inculcate capacity for empathy-free rape. So old culture devalues b/c sex, new b/c no purpose in neoliberal imperialism. -
@chaosprime I still rally against the notion that this is somehow any different than empathy-free violence, but I see your point. -
@Carin_McLeoud Hmm. I think sexual violence is different. Impossible to untangle how it's different b/c it is from how it's different b/c… -
@Carin_McLeoud …we're absolutely lividly insistent that it MUST be, though. -
@chaosprime Whenever something's societal answer seems to be 'because it is' I feel the need to butt my head against it. - 4 more replies
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@Carin_McLeoud If it isn't interactive and reactive, just make a damn movie. -
@chaosprime This is also a disturbing amount of games right now in general, and I completely agree.
End of conversation
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