Sf/f authors: how do you determine if you are trying to put too much Big Weird into a story? What is the limit there?
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Replying to @mediapathic
@mediapathic If you spend more time on the world than the characters in it, you've got a problem.2 replies 1 retweet 2 likes -
Replying to @mediapathic
@mediapathic My inexpert opinion on the matter is that in sf/f, the world is a lead character, and should get the screen time of one.3 replies 2 retweets 1 like -
Replying to @chaosprime
@chaosprime if I am not careful I wind up with cardboard characters in a world that sings1 reply 0 retweets 0 likes -
Replying to @mediapathic
@mediapathic Definitely good to avoid. Aggressively working out how your characters relate to your world and your weird helps, I think.1 reply 0 retweets 0 likes -
Replying to @chaosprime
@chaosprime yeah. I am right now looking for examples of character-strengthening practices1 reply 0 retweets 0 likes -
Replying to @mediapathic
@mediapathic If, for every Weird Element, you ask how the char relates to it and why, I bet you will find out all kinds of shit about them.1 reply 0 retweets 1 like -
Replying to @chaosprime
@chaosprime thank you very much for the input. You have given me many good leads here. I owe you a beverage of your choice.1 reply 0 retweets 0 likes
@mediapathic Delighted to be of service! I'll be pleased to collect the beverage at convenience. :)
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