there is no coding principle that more violently combines good-when-used-how-it's-meant with horrible-when-overgeneralized than "explicit is better than implicit" if you're defining a constant DEFAULT_FOR_WHATEVER then every call to some method has to pass that, just fuck you
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I think introducing random decision making into game theoretic scenarios to thwart certain opponent types is a common thing
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sure, this was specifically about divination as a strategy obliqueizer though and covered interesting corrolaries like high-cost divination mechanisms being superior because you're more likely to actually do what they indicate
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i havent read a Paper in age's
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didn't you read one for work like a month ago it was when you explained causal inference to me and then stopped halfway through to sit on the floor and think
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Iirc it used the word divination and was specifically about divination practices maybe narrows your search, also suggest asking in the SSC subreddit
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