"VSCO girls" being a thing makes me nostalgic for the mid-'90s MUD scene where technologies were thoroughly legible tribal markers for a mix of good and nonsensical reasons, like MUSH people and LP people and Diku people were crisply distinct highly functional stereotypes
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if you're wondering what these technologies were like, EverQuest is a graphical DikuMUD and Second Life is a graphical MUSH
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Replying to @jsvnm
no such thing, the distinctive elements that made LPs appealing to the people they were appealing to, like me, are all things that are such idiotic ideas in a professional, commercial project as to make it a non-starter
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Replying to @chaosprime @jsvnm
a graphical LP would be like if every WoW server was the personal fiefdom of a different developer who implemented whatever features they wanted without consulting product
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Replying to @chaosprime @jsvnm
and also this developer did all of their development and testing in the production environment
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Replying to @chaosprime @jsvnm
Dikus seemed like terrible tech to LP people because you had to essentially change the game core to implement any new behavior, where LP let you just create new behavior on the fly in your own purview
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Replying to @chaosprime @jsvnm
except it turns out that defining behavior centrally and making all content reuse it for their particular purposes is in every regard The Right Way To Do A Project and letting people define their own behavior is a good way to get a giant mess of incompatible behavior
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