the future of high-revenue video games is, and has been for a long time, giving players compulsive disorders and charging them to act them out. the future of high-revenue informational media is reshaping your audience until they can't function outside of the world you define
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still amazing to me that, on the video game part, Alejandro Jodorowsky wrote a big honking work (The Technopriests) where that's the basis of the protagonist's central conflict when hardly anybody who actually has some kind of life reason to know it's a thing even talks about it
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