i actually don't, i've only seen the file it uses to confirm that you accepted a scripting mod 
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Replying to @chaosprime @Elseleth
ahh looks like they go in %PROGRAM_FILES%/Steam/steamapps/workshop/content then a couple ID-based subdirectories
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Replying to @Elseleth @chaosprime
All right, I think I've figured out the basics of how to dynamic-pronounify the "daughters". Got a few questions, tho! (Let me know if I should bug off, or if there's a better place to ask) ...
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Replying to @Elseleth @chaosprime
1. Is there a way I can package this such that it doesn't depend on or conflict with your mod? At first I thought I'd request permission to include your Genders.xml and PronounSets.xml, but I guess that'd replicate 75% of the functionality of your mod, haha.
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Replying to @Elseleth @chaosprime
2. Could I get a breakdown of how e.g. this line in the Urshiib blueprint works? <tag Name="RandomGender" Value="male,male,female,female,genericpersonalsingular,personalsingular" /> It looks like that's 1/3 chance of male pronouns, 1/3 female, 1/6 they/them, 1/6 ???
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Replying to @Elseleth @chaosprime
3. Re the display name--I guess there's not a way to just jam the "offspring term" in there the way you can =pronouns.whatever= in the Description? (I have thus far failed in every attempt to make a scripted mod, lol...)
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Replying to @chaosprime
OK. I will have a stab at making a custom part, but I may just need to make them all "progeny" until I figure that out
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Replying to @Elseleth @chaosprime
Aw. Guess I don't have the basics working yet after all. The NPC comes in with my edited display name, so I know my mod is loaded, but they always spawn female--the description uses feminine pronouns despite the text having variables in place :\
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with you specifying a RandomGender on them?
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Replying to @chaosprime
Yeah. I posted to the
#modding channel in the Discord about it!0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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