the actual genre of D&D isn't fantasy, it's western you play a gang of killers on a rough frontier featuring over-the-top violence, dehumanized people-but-not adversaries, roving lawmen, easy visual identification of Good Guys and Bad Guys, all trying to strike gold
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Could just be a quirk of my game group, but I seem to go through a lot of wagon/carriage chase scenes and raids. They often end up being quite a bit of fun.
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vehicular scenes are good because they introduce a lot of environmental complications and limitations that don't feel contrived, like there's never any question of "why don't we hold this fight somewhere more convenient", you're holding it there because of the vehicle
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I feel like westerns have a lot more executions (eg the opening to The Good, The Bad, and The Ugly) than most D&D campaigns also more emphasis on the environment being deadly, although I guess the killer-traps subset of the genre gets at that
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GURPS Dungeon Fantasy has a supplement on wilderness travel that I've never quite worked into my game, maybe I should
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