Excellent take, makes me love the game even more
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as is only proper
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every "What RPGs in general are" blurb, e.g. this one on the back of the T&T Fifth Edition, mentions Western as one of the typical genres of RPG and I have never seen a credible ruleset or setting. I'm starting to doubt whether it's true.pic.twitter.com/ta8RgHohDg
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some people seem to think Boot Hill and Deadlands are all right. never checked them out myself, does your opinion differ?
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by default, a d&d adventuring party is a band of armed robbers who pick on specific victim classes based primarily on their racial background. it's, in some sense, a KKK simulator.
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I mean, sure, maybe those goblins were up to no good. that's what the townsfolk told you anyway, but did you really take the time to find out for yourself or did you just go in wands blazing?
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Also, the cliche D&D "adventurers' tavern" did not exist in medieval times. It's an Old West saloon.
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OK but Fantasy isn't medieval times as a setting and Tolkien most certainly had Taverns, which he probably based it on the common pub of the time in England.
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Structurally, the wargame-derived RPG leads to modeling stories about small roving armed bands in low-social-cohesion environments. In the States, that meant the frontier. In Europe, that meant the 30 Years War. Hence, D&D and Warhammer.
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It's American fantasy. Our closest equivalent to medieval is the frontier and Old West, in the sense that it's a highly romanticized past where men were men, things were less "civilized", life was short, etc.
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