visual studio says 200klocish
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hey, not as bad as it could be! The fact that it's only 200kloc is a testament to a decent foundational architecture imo
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It must be pretty clean at this stage, I can't imagine maintaining that much code, I have trouble with Station Architects 23k loc though in fairness, it is a first medium size project for me so it's a bit messy
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I'm also assuming that a lot of this is like boilerplate code. Like in MidBoss there are tons of monsters that subclass the Mobile class and just have a few specific properties in it, same with Items. That stuff adds up fast.
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You throw in abilities, status effects, etc, you get a LOT of code fast without much complexity because those are all endpoints.
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Like just the loot tables for MidBoss is 1100 lines of code
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ObjectBlueprints.xml which defines our ECS entities is 24578 lines of XMLpic.twitter.com/6vSHQateEi
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I hope you don't edit that by hand.
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well
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oh gosh, for my part i don't edit it by hand, i use vim
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Replying to @chaosprime @gibbed and
I print it out and OCR it with adobe every time.
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