what if Magic: the Gathering ruined a generation of potential game designers by teaching them that you could just make a billion rule modifiers on a seemed-cool-at-the-time basis, throw them all in a stewpot and let Brownian motion sort it out
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Hey, the Dominions franchise was done with that method and it's cool, albeit all of the serious balancing has been abdicated to the modders
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There still has to be some sort of metagame? Evolution doesn't happen by Brownian motion alone. Is there some selective pressure?
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