dead serious if unity implemented python i'd have at least one game completed by now but working with C# honestly makes my head hurt in ways i never realized back when it was my primary language. everything's just so TEDIOUS.
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everything's so hard. exploring the namespaces is hard. figuring out how to call things is hard. experimenting is hard. god i hate this. python is the AU that split off in '96 about when microsoft crammed IE into explorer and the world started turning rotten
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i used to say that C# was the hero we needed and now i'm just like "i have to declare objects and specify types and do fucking *casts*? why do i give a fuck"
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it's funny because i largely come out of scripting language background where i'd expect to be annoyed by all that but i had to touch Java not long before the first time i dove into C# so the latter was like a breath of fresh air also the answer is to catch shit at compile time
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