Is there some way to force Unity to put some files that usually aren't in the C# project in the C# project? Like random .txt files?
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(historyspice.json would be handy to have included in the csproj)
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aha in Edit > Project Settings > Editor there's an Additional Extensions t[o include in project? idk because the UI is so bad the text box is masking the rest of the label], looks like can just add json to it
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