Loaded up BG2 for the first time in many years. The Infinity Engine games were remarkable in their time, but also had _so many bad design decisions_, which mostly got worse as you levelled up. Partly that was baked into D&D itself, but...
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Coding every spell with a cryptic icon and showing you the icons when you wanted to cast something must have seemed cool and mysterious at the time, but in practice it was...just mysterious. By 12th level, your spell list was basically a letter from the Zodiac Killer.
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And by the time you reached Throne of Bhaal, combat was a tedious matter of looking up recipes on the web for precasting layered magical wards, and then dispelling the other guy's wards -- ancient wizards playing Mornington Crescent.
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the way the extremely specific kit of layered spells that make a mortal mage OP interact with lichdom to make a lich absolutely ludicrous was interesting the first time, not so much the ninetieth
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