because it's always important to me to put D&D stats on a firm theoretic basis, i think i've worked out how Wisdom relates to Intelligence: WIS is meta-INT. INT works out the involved thought process; WIS thinks to ask "is this involved thought process maybe self-serving?"
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Arguably high-int low-wis evil characters are best. You need the ability to do weird things, like uniting all the goblinoid tribes against the ten towns, without the understanding that the whole thing is just too tenuous to ever possibly work.
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High int, high wis = sitting at home being depressed about all your brilliant evil schemes that have subtle fatal flaws.
End of conversation
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