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ChaosForge
@chaosforge_org
Official Twitter of ChaosForge - Announcements Only. For dev updates, rambling and conversation follow
chaosforge.orgJoined March 2010

ChaosForge’s Tweets

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Jupiter Hell is coming out of Early Access on August 5! Didn't expect a VHS-era cinematic trailer for it? Neither did we, but HERE YOU GO! youtu.be/tp_uizEnIes Please retweet, share, wishlist, and help spread the word! <3 #turnbased, #gridbased, true traditional #roguelike !
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Jupiter Hell 1.0 FULL release is live! Come to Dante Station and defeat the final Evil! *Turn-based* but fast paced, Doom-like #roguelike! Please retweet, come by, buy and/or leave/update review to help us out!
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I’m cursing up a storm as the foul-mouthed protagonist of JUPITER HELL by ! It leaves Early Access on Aug 5! Enjoy the trailer… but maybe put the kids to bed first. 🤬 “Like chess. With shotguns.” #JupiterHell #ChaosForge #roguelike #turnbased #gridbased
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Jupiter Hell is coming out of Early Access on August 5! Didn't expect a VHS-era cinematic trailer for it? Neither did we, but HERE YOU GO! youtu.be/tp_uizEnIes Please retweet, share, wishlist, and help spread the word! <3 #turnbased, #gridbased, true traditional #roguelike !
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The over 1h long interview on Jupiter Hell, ChaosForge, its history, Kickstarter and much more is live! Thx for this interview and huge editing job <3. Go ahead and sub to his channel so he can do more such quality interviews! Please RT <3
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Jupiter Hell 0.9.4 "Europa" update is live! Europa - improved visuals, generators, lighting, new branch, ice fiends, hyperblasters and more! store.steampowered.com/newshub/app/81 Turn-based, grid-based, randomly generated, true roguelike - successor to "DoomRL"!
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Jupiter Hell 0.9.1 "Callisto!" is live! New tileset, branch, special level and enemy, and buffed grenades! We'll be hosting an AMA on r/Games in 1 hour, be sure to check it out! Turn-based, grid-based, random, ROGUELIKE! Successor to "DoomRL"! PlzRT <3
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I strongly believe that the fight for the term "roguelike" isn't lost yet. Hence I suggest using "action roguelike" to differ the realtime games from classic roguelikes. I can push it deeper, but I need your help... who's with me? RT/like pls <3
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