Morgan

@CasualEffects

Adventures in 3D. Worked with NVIDIA, Skylanders, Unity, Graphics Codex, Principles & Practice, Markdeep, G3D, Marvel games, & Titan Quest. Opinions are my own.

Williamstown, MA
Sumali noong Enero 2012

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  1. Naka-pin na Tweet
    Set 12, 2016

    Introducing the Graphics Codex Programming Projects. 11 labs to teach yourself 3D graphics.

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    8 oras ang nakalipas

    Read the specs, read the docs, read the code, experiment. No programmer ever StackExchanged their way to greatness.

  3. 9 (na) oras ang nakalipas
  4. 12 oras ang nakalipas
  5. 12 oras ang nakalipas

    I just remapped capslock to ctrl+break using autohotkey out of necessity...but why didn't I do this years ago for convenience?!

  6. 19 (na) oras ang nakalipas

    Spontaneous AR/VR alumni dinner in Santa Clara. There's now 10 of us in town...we'll need a bigger table for my next visit!

  7. 20 oras ang nakalipas

    Introducing my kids to the new 20th ann. Kill Dr Lucky, replacing my laser-cut homebrew version. Good rule changes.

  8. 20 oras ang nakalipas

    Fantasy feature #64: Twitter adds support for basic markdown syntax for bold, italic, code, & lists

  9. 20 oras ang nakalipas

    What is the most significant PC VR API for a prototyping engine to support after SteamVR + Oculus? I'm making new AR/VR backends for G3D.

  10. 20 oras ang nakalipas

    Patched G3D to support the latest Intel GPU shader compiler

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    22 oras ang nakalipas

    Meet the Thirteenth Doctor

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    Hul 16
  13. Hul 16

    Eliminating ghosting in stereo displays for users not wearing glasses

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    Hul 15

    Attending and interested in VR and human visual perception? Don't miss our course!

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    Hul 11
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    Hul 16

    I just posted a small blog posts on the validation process of materials and lights in :

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    Hul 15

    That feeling when puts a smile on your face, after a few seconds of silence

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    Hul 14

    adversarial generation of 3d point clouds from Achlioptas et al. very nice latent space. seems like 3d is on its way

  19. Hul 15

    I moved VR support directly into the main branch for the G3D Innovation Engine.

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    Hul 15

    reading graphics research: the paper vs. the presentation slides

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    Hul 14

    We're looking for an environment artist. Come work in my team! 😀

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