Morgan

@CasualEffects

Adventures in 3D. Worked with NVIDIA, Skylanders, Unity, Graphics Codex, Principles & Practice, Markdeep, G3D, Marvel games, & Titan Quest. Opinions are my own.

Williamstown, MA
Unit: gener de 2012

Tuits

Has blocat @CasualEffects

Estàs segur que vols veure aquests tuits? Això no desblocarà @CasualEffects.

  1. Tuit fixat
    12 set. 2016

    Introducing the Graphics Codex Programming Projects. 11 labs to teach yourself 3D graphics.

  2. ha retuitat
    fa 8 hores

    Read the specs, read the docs, read the code, experiment. No programmer ever StackExchanged their way to greatness.

  3. fa 9 hores
  4. fa 12 hores
  5. fa 12 hores

    I just remapped capslock to ctrl+break using autohotkey out of necessity...but why didn't I do this years ago for convenience?!

  6. fa 19 hores

    Spontaneous AR/VR alumni dinner in Santa Clara. There's now 10 of us in town...we'll need a bigger table for my next visit!

  7. fa 20 hores

    Introducing my kids to the new 20th ann. Kill Dr Lucky, replacing my laser-cut homebrew version. Good rule changes.

  8. fa 20 hores

    Fantasy feature #64: Twitter adds support for basic markdown syntax for bold, italic, code, & lists

  9. fa 20 hores

    What is the most significant PC VR API for a prototyping engine to support after SteamVR + Oculus? I'm making new AR/VR backends for G3D.

  10. fa 20 hores

    Patched G3D to support the latest Intel GPU shader compiler

  11. ha retuitat
    fa 22 hores

    Meet the Thirteenth Doctor

  12. ha retuitat
    16 jul.
  13. 16 jul.

    Eliminating ghosting in stereo displays for users not wearing glasses

  14. ha retuitat
    15 jul.

    Attending and interested in VR and human visual perception? Don't miss our course!

  15. ha retuitat
    11 jul.
  16. ha retuitat
    16 jul.

    I just posted a small blog posts on the validation process of materials and lights in :

  17. ha retuitat
    15 jul.

    That feeling when puts a smile on your face, after a few seconds of silence

  18. ha retuitat
    14 jul.

    adversarial generation of 3d point clouds from Achlioptas et al. very nice latent space. seems like 3d is on its way

  19. 15 jul.

    I moved VR support directly into the main branch for the G3D Innovation Engine.

  20. ha retuitat
    15 jul.

    reading graphics research: the paper vs. the presentation slides

  21. ha retuitat
    14 jul.

    We're looking for an environment artist. Come work in my team! 😀

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    També et pot interessar

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