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Prikvačeni tweet
So: Sparkour is still being made! It's just going to take a lot, LOT longer than planned. Later on, I'm gonna try and explain what that means, but for now, I hope you'll bear with me! Sparkour will have a fresh coat of paint soon! Keep an eye on
@sparkourgame and here! Love u
pic.twitter.com/aC0vlxU7zw
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Casey Billadeau proslijedio/la je Tweet
Happy birthday to Nintendo's Ice Climber, released 35 years ago! To celebrate, we have a really special giveaway from our archives: an original, unused label for the game cartridge, still on its factory sheet. Follow and RT before 1/31 at 3pm Pacific for a chance to win!pic.twitter.com/cspkZzIs0s
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In any case, I'm hugely passionate for this retooling of Sparkour, and while I'm not ready to reveal all the details, I'm very excited to finish what I started, and move on to start something even better. In any case, it's back to work for ya boy.


pic.twitter.com/43To2HA9ho
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And again, I'd like to apologize for continuing to go silent. Sometimes it feels like I just have nothing to say or anything that I can properly show. I know how much everyone wants to play the game! And I want to get it in your hands ASAP.
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I like to think of Meat Boy and Super Meat Boy as the sort of model I'm going after (a free game and a fully redesigned game.) Again, I don't know if this is the right choice, and I'd love some input from y'all on what you want me to do.
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But I think it gave me clarity on what I want to do. I still think I want to release the current Sparkour, maybe wrap it up and just put it out for free or for a couple bucks, so I can redirect focus to this, sequel? Re-imagining? I dunno all the details yet.
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My main SSD holding Sparkour just up and died a couple days ago. Thankfully, I kept backups of the original Sparkour on the cloud, however, I lost everything else I worked on for the past 3 months, including everything related to "New Sparkour." Which sucks super hard...
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..back when I started the game in 2014. So for the last couple months, I've been drawing, concepting, experimenting, and building something I was beginning to be proud of! However, something frustrating happened a couple days ago that really set me back...
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So, for the past couple months, I've been retooling Sparkour into something new. I went into silence because I wasn't really sure what that would be, or what would happen to the "old Sparkour." BUT I found a concept that I really enjoy, something that I had in mind..
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Hey y'all. It's been a hell of a few days. Here's what's going on with
@sparkourgame right now:pic.twitter.com/TocmG6n2vO
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Casey Billadeau proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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i promise this is important research for Sparkour
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Casey Billadeau proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Casey Billadeau proslijedio/la je Tweet
I'm solo working on a hardcore stealth action game in
#UE4#indiedev#gamedev Testing out my ultra realistic hiding system.pic.twitter.com/H86a9AniMEHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Making some reusable fence props! Trying my best to make these new props as modular as possible for reuse.pic.twitter.com/zdIH5be36p
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(sidebar: I know my last tweet was literally this same thing but 4 months ago, and I promise things are gonna be different! I haven't truly found how I want to put what I want to say into words yet. Plus, I want to have something awesome ready for you when that happens.)

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Currently writing some news for Sparkour. Still working on the game, don't worry! Hopefully this article will clear things up.
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