1) Not what she said. 2) Violent media doesn’t cause a monkey see/monkey do effect but it does modulate attitudes towards violence. It may or may not make people more violent but it makes them more accepting of violence.
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I said toxic masculinity causes real world violence. This is indisputable.
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Replying to @carolynmichelle
The main thing being argued for is a more nuanced understanding of media influence and you act like that’s a bad thing. Thoughtful storytelling married to meaningful mechanics is what helps advance gaming as a medium.
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Toxic masculinity looks at the whole of society, video games just happens to be the topic. People, institutions, media, etc. reinforce cultural values. Video games are not exempt. Describing social phenomena is not a moral panic.
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Look at the virulent, horrifying misogyny in gaming culture that manifested throughout G*merG*te. That was in part a result of them feeling threatened by more women and LGBTQ people claiming game spaces, itself in part because the games they'd played their whole lives had...
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Replying to @carolynmichelle @VideoNinja
...taught them to feel entitled to women's bodies, to women's sexuality. They often used rhetoric like "fighting the final boss" in their antifeminist, misogynist propaganda. Clearly their worldview had been heavily influenced by games.
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Yes and then you say things that make me come back to this conversation against my better judgment, because just as I predicted, we're not getting anywhere. We're essentially just saying the same things to each other over and over again.
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