In response to you-know-who's statement, IMO there's no question games writing has gotten more interesting and multifaceted in recent years.
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Replying to @carolynmichelle
I know everyone is sick of "get politics out of my games coverage!" for good reason. But at the same time, less and less...
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Replying to @CotyCorvette @carolynmichelle
..of the writing focuses on what a game sets out to do as a *game* both mechanically and as a medium. It's easy to talk about nazis and..
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Replying to @CotyCorvette @carolynmichelle
..narrative with W2, but what about what it does with level design or shooting mechanics? For all I know it's a corridor shooter with no..
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Replying to @CotyCorvette @carolynmichelle
..interesting properties outside of the setting and the story being told. Is that the only thing that matters about W2 as a *game*?
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Replying to @CotyCorvette @carolynmichelle
I'm not saying that games don't deserve to be questioned about how they portray certain cultural ideas, but there has been so much emphasis
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Replying to @CotyCorvette @carolynmichelle
..on that singular viewpoint that it ends up with convos about everything EXCEPT gameplay/mechanics/etc
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Replying to @CotyCorvette
I think it's all important. Generally speaking I don't think you can talk about a game's mechanics/level design/etc. wholly independently...
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Replying to @carolynmichelle @CotyCorvette
...from theme/narrative/meaning, or vice-versa. It's OK for pieces to focus on certain aspects but we also need writing that takes games...
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...as a whole and considers how the various elements inform each other, support each other, contradict each other, etc.
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Replying to @carolynmichelle
Completely agree, and I think a lot of games really lean into their themes and narrative over mechanical prowess intentionally, which..
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Replying to @CotyCorvette @carolynmichelle
..would make a gameplay-centric analysis miss the point of the game entirely.
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